![]() ![]() On a computer you can click the Zoom to expand the game to a larger size. So, just as would occur under real hardware, it is dependent on whether such HSC saving means are present and enabled, or disabled/absent, that will determine the respective game's behavior under emulation when the header is properly set.Click Game Window Size Button to Zoom Game Size between default, 1.5X and 2XĬlick on the game window and hit the ENTER key to start Pac-Man (you might have to hit start twice). Emulators that do not have HSC enabled or do not support the HSC, simply play the game as usual. A7800), and have it enabled, will provide the appropriate HSC saving. By fixing the HSC flag in the respective ROM image header, it properly reflects the cartridge/game data and behavior.Įmulators the support HSC saving (I.E. Pac-Man, Robotron: 2084, Xevious).įor games that do containing HSC saving code, under real hardware, when HSC saving (cart or device) is present, associated screens and saving would be demonstrated. Asteroids, Centipede, Dig Dug, Food Fight, Galaga, Joust, Ms. "No HSC set" is an incorrect header setting for games that do contain high score cart (HSC) saving code (I.E. However, HSC does not mess up when the supported games are played in an emulator. ![]() "No HSC set" means that the presence of high score saving code is not set in the header flag. It is truly appreciated.ĭumb question but what does "No HSC set" mean? Does HSC mess up when the supported games are played in an emulator? UPD: 3D Maze Game, Double Dragon (GFX Hack), Rider of the Night, Santa Simon, Sky Scrapper 2115, Super Circus Atari Age.Ī huge thank you to all the hardware and software devs that make this community so active and exciting. NEW: Allura (Picture Demo), Asuka Sky (Picture Demo), Asuka Surf (Picture Demo), Batman (Picture Demo), Buttons (Picture Demo), Capcom Vs SNK (Picture Demo), Double Buffer Demo, Double Dragon (Graphics Demo), Double Dragon (Title Picture Demo), Double Dragon (Walking Demo), Draker Quest II, Enterprise (Picture Demo), Frogus, Graphics Modes Test, HunterS (Picture Demo), KC Munchkin (Alt Movement), Kessel Attack (Hack), Mario Bros (Mario Right Hack), Plumb Luck, Pokey Kong (Early Version) (Hack), Shantae Tiles (PlotMap), Sick Pickles, Slime Time (Hack), SMB Screen (PlotMap), Styverson (Picture Demo). More discussion regarding the two versions is found in this thread.Ī plethora of demos, hacks, and homebrews have been newly added or updated respectively: It features significantly less sounds, simpler graphics and slightly different colors, in some areas: What has changed since v1.0 posted back in January?įor starters, an alternate version of Winter Games, that some have on (original retail) cart, has been included under the 'Retail' folder. Tomcat - The F14 Fighter Simulator - Player 2 controls set Super Skateboardin' - Player 2 controls set Impossible Mission - Player 2 controls set UPD: Scramble (Bug Fix and Side Columns Added)Īlien Brigade - Double bit - two controller types setĬrossbow - Double bit - two controller types set ![]() UPD: Rescue on Fractalus (Proto) (Correct Header) NEW: Desert Falcon (Prototype - Harder Sphinx Bosses and HSC Support) In addition to the above, the following is also noteworthy: Games that support paddles optionally, have at least two different files, more if NTSC and PAL versions exist. "Trak-Ball" and "Paddles" support has been added to the header. Many needed hardware flags corrected, and there have been external file name updates as well. Just about all have received an update to their embedded game name, modified from a generic "My Game", file path, or some other misinformation. All files have had their respective header updated. ![]()
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